getActiveUniformBlockName method

  1. @DomName('WebGL2RenderingContext.getActiveUniformBlockName')
  2. @DocsEditable()
  3. @Experimental()
String getActiveUniformBlockName (Program program, int uniformBlockIndex)

Implementation

@DomName('WebGL2RenderingContext.getActiveUniformBlockName')
@DocsEditable()
@Experimental() // untriaged
String getActiveUniformBlockName(Program program, int uniformBlockIndex)
    native;