texImage3D method

  1. @DomName('WebGL2RenderingContext.texImage3D')
  2. @DocsEditable()
  3. @Experimental()
void texImage3D (int target, int level, int internalformat, int width, int height, int depth, int border, int format, int type, offset_OR_pixels)

Implementation

@DomName('WebGL2RenderingContext.texImage3D')
@DocsEditable()
@Experimental() // untriaged
void texImage3D(
    int target,
    int level,
    int internalformat,
    int width,
    int height,
    int depth,
    int border,
    int format,
    int type,
    offset_OR_pixels) native;