uniformMatrix4x3fv method

  1. @DomName('WebGL2RenderingContext.uniformMatrix4x3fv')
  2. @DocsEditable()
  3. @Experimental()
void uniformMatrix4x3fv (UniformLocation location, bool transpose, value)

Implementation

@DomName('WebGL2RenderingContext.uniformMatrix4x3fv')
@DocsEditable()
@Experimental() // untriaged
void uniformMatrix4x3fv(UniformLocation location, bool transpose, value)
    native;