useProgram method

  1. @DomName('WebGL2RenderingContext.useProgram')
  2. @DocsEditable()
  3. @Experimental()
void useProgram (Program program)

Implementation

@DomName('WebGL2RenderingContext.useProgram')
@DocsEditable()
@Experimental() // untriaged
void useProgram(Program program) native;