bindBufferRange method
- @DomName('WebGL2RenderingContext.bindBufferRange')
- @DocsEditable()
- @Experimental()
Implementation
@DomName('WebGL2RenderingContext.bindBufferRange')
@DocsEditable()
@Experimental() // untriaged
void bindBufferRange(
int target, int index, Buffer buffer, int offset, int size) native;