bindTexture method

  1. @DomName('WebGL2RenderingContext.bindTexture')
  2. @DocsEditable()
  3. @Experimental()
void bindTexture (int target, Texture texture)

Implementation

@DomName('WebGL2RenderingContext.bindTexture')
@DocsEditable()
@Experimental() // untriaged
void bindTexture(int target, Texture texture) native;