compressedTexSubImage3D2 method

  1. @JSName('compressedTexSubImage3D')
  2. @DomName('WebGL2RenderingContext.compressedTexSubImage3D')
  3. @DocsEditable()
  4. @Experimental()
void compressedTexSubImage3D2 (int target, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int format, int imageSize, int offset)

Implementation

@JSName('compressedTexSubImage3D')
@DomName('WebGL2RenderingContext.compressedTexSubImage3D')
@DocsEditable()
@Experimental() // untriaged
void compressedTexSubImage3D2(
    int target,
    int level,
    int xoffset,
    int yoffset,
    int zoffset,
    int width,
    int height,
    int depth,
    int format,
    int imageSize,
    int offset) native;