scissor method

  1. @DomName('WebGL2RenderingContext.scissor')
  2. @DocsEditable()
  3. @Experimental()
void scissor (int x, int y, int width, int height)

Implementation

@DomName('WebGL2RenderingContext.scissor')
@DocsEditable()
@Experimental() // untriaged
void scissor(int x, int y, int width, int height) native;