shaderSource method

  1. @DomName('WebGL2RenderingContext.shaderSource')
  2. @DocsEditable()
  3. @Experimental()
void shaderSource (Shader shader, String string)

Implementation

@DomName('WebGL2RenderingContext.shaderSource')
@DocsEditable()
@Experimental() // untriaged
void shaderSource(Shader shader, String string) native;