uniformMatrix3x4fv method

  1. @DomName('WebGL2RenderingContext.uniformMatrix3x4fv')
  2. @DocsEditable()
  3. @Experimental()
void uniformMatrix3x4fv (UniformLocation location, bool transpose, dynamic value, [ int srcOffset, int srcLength ])

Implementation

@DomName('WebGL2RenderingContext.uniformMatrix3x4fv')
@DocsEditable()
@Experimental() // untriaged
void uniformMatrix3x4fv(UniformLocation location, bool transpose, value,
    [int srcOffset, int srcLength]) native;