compressedTexImage2D method
- @DomName('WebGL2RenderingContext.compressedTexImage2D')
- @DocsEditable()
- @Experimental()
Implementation
@DomName('WebGL2RenderingContext.compressedTexImage2D')
@DocsEditable()
@Experimental() // untriaged
void compressedTexImage2D(int target, int level, int internalformat,
int width, int height, int border, TypedData data) native;