compressedTexSubImage2D method
- @DomName('WebGL2RenderingContext.compressedTexSubImage2D')
- @DocsEditable()
- @Experimental()
void
compressedTexSubImage2D
(int target, int level, int xoffset, int yoffset, int width, int height, int format, TypedData data)
Implementation
@DomName('WebGL2RenderingContext.compressedTexSubImage2D')
@DocsEditable()
@Experimental() // untriaged
void compressedTexSubImage2D(int target, int level, int xoffset, int yoffset,
int width, int height, int format, TypedData data) native;