compressedTexSubImage3D method
- @DomName('WebGL2RenderingContext.compressedTexSubImage3D')
- @DocsEditable()
- @Experimental()
void
compressedTexSubImage3D
(int target, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int format, TypedData data, [ int srcOffset, int srcLengthOverride ])
Implementation
@DomName('WebGL2RenderingContext.compressedTexSubImage3D')
@DocsEditable()
@Experimental() // untriaged
void compressedTexSubImage3D(int target, int level, int xoffset, int yoffset,
int zoffset, int width, int height, int depth, int format, TypedData data,
[int srcOffset, int srcLengthOverride]) native;