uniformMatrix4x2fv method
- @DomName('WebGL2RenderingContext.uniformMatrix4x2fv')
- @DocsEditable()
- @Experimental()
Implementation
@DomName('WebGL2RenderingContext.uniformMatrix4x2fv')
@DocsEditable()
@Experimental() // untriaged
void uniformMatrix4x2fv(UniformLocation location, bool transpose, value,
[int srcOffset, int srcLength]) native;