GamepadEvent constructor

  1. @DomName('GamepadEvent.GamepadEvent')
  2. @DocsEditable()
GamepadEvent(String type, [ Map eventInitDict ])

Implementation

@DomName('GamepadEvent.GamepadEvent')
@DocsEditable()
factory GamepadEvent(String type, [Map eventInitDict]) {
  if (eventInitDict != null) {
    var eventInitDict_1 = convertDartToNative_Dictionary(eventInitDict);
    return GamepadEvent._create_1(type, eventInitDict_1);
  }
  return GamepadEvent._create_2(type);
}