compressedTexSubImage2D method

  1. @DomName('WebGL2RenderingContext.compressedTexSubImage2D')
  2. @DocsEditable()
  3. @Experimental()
void compressedTexSubImage2D (int target, int level, int xoffset, int yoffset, int width, int height, int format, TypedData data)

Implementation

@DomName('WebGL2RenderingContext.compressedTexSubImage2D')
@DocsEditable()
@Experimental() // untriaged
void compressedTexSubImage2D(int target, int level, int xoffset, int yoffset,
    int width, int height, int format, TypedData data) native;