compressedTexSubImage3D method

  1. @DomName('WebGL2RenderingContext.compressedTexSubImage3D')
  2. @DocsEditable()
  3. @Experimental()
void compressedTexSubImage3D (int target, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int format, TypedData data, [ int srcOffset, int srcLengthOverride ])

Implementation

@DomName('WebGL2RenderingContext.compressedTexSubImage3D')
@DocsEditable()
@Experimental() // untriaged
void compressedTexSubImage3D(int target, int level, int xoffset, int yoffset,
    int zoffset, int width, int height, int depth, int format, TypedData data,
    [int srcOffset, int srcLengthOverride]) native;