AudioBufferSourceNode constructor
- BaseAudioContext context, [
- Map? options
Implementation
factory AudioBufferSourceNode(BaseAudioContext context, [Map? options]) {
if (options != null) {
var options_1 = convertDartToNative_Dictionary(options);
return AudioBufferSourceNode._create_1(context, options_1);
}
return AudioBufferSourceNode._create_2(context);
}