Uint32List.view constructor

Uint32List.view(
  1. ByteBuffer buffer, [
  2. int offsetInBytes = 0,
  3. int? length
])

Creates a Uint32List view of the specified region in the specified byte buffer.

Changes in the Uint32List will be visible in the byte buffer and vice versa. If the offsetInBytes index of the region is not specified, it defaults to zero (the first byte in the byte buffer). If the length is not provided, the view extends to the end of the byte buffer.

The offsetInBytes and length must be non-negative, and offsetInBytes + (length * bytesPerElement) must be less than or equal to the length of buffer.

The offsetInBytes must be a multiple of bytesPerElement.

Note that when creating a view from a TypedData list or byte data, that list or byte data may itself be a view on a larger buffer with a TypedData.offsetInBytes greater than zero. Merely doing Uint32List.view(other.buffer, 0, count) may not point to the bytes you intended. Instead you may need to do:

Uint32List.view(other.buffer, other.offsetInBytes, count)

Alternatively, use Uint32List.sublistView which includes this computation:

Uint32List.sublistView(other, 0, count);

(The third argument is an end index rather than a length, so if you start from a position greater than zero, you need not reduce the count correspondingly).

Implementation

factory Uint32List.view(
  ByteBuffer buffer, [
  int offsetInBytes = 0,
  int? length,
]) {
  return buffer.asUint32List(offsetInBytes, length);
}