Iterable iterable,
{K key(element),
V value(element),
int compare(K key1, K key2),
bool isValidKey(potentialKey)}
)
{K key(element),
V value(element),
int compare(K key1, K key2),
bool isValidKey(potentialKey)}
Creates a SplayTreeMap where the keys and values are computed from the
iterable
.
For each element of the iterable
this constructor computes a key/value
pair, by applying key
and value
respectively.
The keys of the key/value pairs do not need to be unique. The last occurrence of a key will simply overwrite any previous value.
If no functions are specified for key
and value
the default is to
use the iterable value itself.