Not documented.
- Inheritance
- Object
- EventTarget
- AudioNode
- ScriptProcessorNode
- Annotations
- DocsEditable()
- DomName('ScriptProcessorNode')
- Experimental()
Constants
-
EventStreamProvider<AudioProcessingEvent>
audioProcessEvent
= const EventStreamProvider<AudioProcessingEvent>
('audioprocess') -
const
Static factory designed to expose
audioprocess
events to event handlers that are not necessarily instances of ScriptProcessorNode.…
Properties
- bufferSize → int
-
read-only
- channelCount → int
-
read / write, inherited
- channelCountMode → String
-
read / write, inherited
- channelInterpretation → String
-
read / write, inherited
- context → AudioContext
-
read-only, inherited
- numberOfInputs → int
-
read-only, inherited
- numberOfOutputs → int
-
read-only, inherited
- on → Events
-
read-only, inherited
This is an ease-of-use accessor for event streams which should only be used when an explicit accessor is not available.
- onAudioProcess → Stream<AudioProcessingEvent>
-
read-only
Get a Stream that fires events when AudioProcessingEvents occur. This particular stream is special in that it only allows one listener to a given stream. Converting the returned Stream
asBroadcast
will likely ruin the soft-real-time properties which which these events are fired and can be processed.
Methods
-
addEventListener(
String type, dynamic listener(Event event), [bool useCapture]) → void -
inherited
-
connectNode(
AudioNode destination, [int output = 0, int input = 0]) → void -
inherited
-
connectParam(
AudioParam destination, [int output = 0]) → void -
inherited
-
disconnect(
int output) → void -
inherited
-
dispatchEvent(
Event event) → bool -
inherited
-
removeEventListener(
String type, dynamic listener(Event event), [bool useCapture]) → void -
inherited
-
setEventListener(
dynamic eventListener(Event event)) → void