Not documented.
- Implements
- Annotations
- DomName('WebGLRenderingContext')
- SupportedBrowser(SupportedBrowser.CHROME)
- SupportedBrowser(SupportedBrowser.FIREFOX)
- Experimental()
- Unstable()
Constants
- int ACTIVE_ATTRIBUTES = 0x8B89
-
const
- int ACTIVE_TEXTURE = 0x84E0
-
const
- int ACTIVE_UNIFORMS = 0x8B86
-
const
- int ALIASED_LINE_WIDTH_RANGE = 0x846E
-
const
- int ALIASED_POINT_SIZE_RANGE = 0x846D
-
const
- int ALPHA = 0x1906
-
const
- int ALPHA_BITS = 0x0D55
-
const
- int ALWAYS = 0x0207
-
const
- int ARRAY_BUFFER = 0x8892
-
const
- int ARRAY_BUFFER_BINDING = 0x8894
-
const
- int ATTACHED_SHADERS = 0x8B85
-
const
- int BACK = 0x0405
-
const
- int BLEND = 0x0BE2
-
const
- int BLEND_COLOR = 0x8005
-
const
- int BLEND_DST_ALPHA = 0x80CA
-
const
- int BLEND_DST_RGB = 0x80C8
-
const
- int BLEND_EQUATION = 0x8009
-
const
- int BLEND_EQUATION_ALPHA = 0x883D
-
const
- int BLEND_EQUATION_RGB = 0x8009
-
const
- int BLEND_SRC_ALPHA = 0x80CB
-
const
- int BLEND_SRC_RGB = 0x80C9
-
const
- int BLUE_BITS = 0x0D54
-
const
- int BOOL = 0x8B56
-
const
- int BOOL_VEC2 = 0x8B57
-
const
- int BOOL_VEC3 = 0x8B58
-
const
- int BOOL_VEC4 = 0x8B59
-
const
- int BROWSER_DEFAULT_WEBGL = 0x9244
-
const
- int BUFFER_SIZE = 0x8764
-
const
- int BUFFER_USAGE = 0x8765
-
const
- int BYTE = 0x1400
-
const
- int CCW = 0x0901
-
const
- int CLAMP_TO_EDGE = 0x812F
-
const
- int COLOR_ATTACHMENT0 = 0x8CE0
-
const
- int COLOR_BUFFER_BIT = 0x00004000
-
const
- int COLOR_CLEAR_VALUE = 0x0C22
-
const
- int COLOR_WRITEMASK = 0x0C23
-
const
- int COMPILE_STATUS = 0x8B81
-
const
- int COMPRESSED_TEXTURE_FORMATS = 0x86A3
-
const
- int CONSTANT_ALPHA = 0x8003
-
const
- int CONSTANT_COLOR = 0x8001
-
const
- int CONTEXT_LOST_WEBGL = 0x9242
-
const
- int CULL_FACE = 0x0B44
-
const
- int CULL_FACE_MODE = 0x0B45
-
const
- int CURRENT_PROGRAM = 0x8B8D
-
const
- int CURRENT_VERTEX_ATTRIB = 0x8626
-
const
- int CW = 0x0900
-
const
- int DECR = 0x1E03
-
const
- int DECR_WRAP = 0x8508
-
const
- int DELETE_STATUS = 0x8B80
-
const
- int DEPTH_ATTACHMENT = 0x8D00
-
const
- int DEPTH_BITS = 0x0D56
-
const
- int DEPTH_BUFFER_BIT = 0x00000100
-
const
- int DEPTH_CLEAR_VALUE = 0x0B73
-
const
- int DEPTH_COMPONENT = 0x1902
-
const
- int DEPTH_COMPONENT16 = 0x81A5
-
const
- int DEPTH_FUNC = 0x0B74
-
const
- int DEPTH_RANGE = 0x0B70
-
const
- int DEPTH_STENCIL = 0x84F9
-
const
- int DEPTH_STENCIL_ATTACHMENT = 0x821A
-
const
- int DEPTH_TEST = 0x0B71
-
const
- int DEPTH_WRITEMASK = 0x0B72
-
const
- int DITHER = 0x0BD0
-
const
- int DONT_CARE = 0x1100
-
const
- int DST_ALPHA = 0x0304
-
const
- int DST_COLOR = 0x0306
-
const
- int DYNAMIC_DRAW = 0x88E8
-
const
- int ELEMENT_ARRAY_BUFFER = 0x8893
-
const
- int ELEMENT_ARRAY_BUFFER_BINDING = 0x8895
-
const
- int EQUAL = 0x0202
-
const
- int FASTEST = 0x1101
-
const
- int FLOAT = 0x1406
-
const
- int FLOAT_MAT2 = 0x8B5A
-
const
- int FLOAT_MAT3 = 0x8B5B
-
const
- int FLOAT_MAT4 = 0x8B5C
-
const
- int FLOAT_VEC2 = 0x8B50
-
const
- int FLOAT_VEC3 = 0x8B51
-
const
- int FLOAT_VEC4 = 0x8B52
-
const
- int FRAGMENT_SHADER = 0x8B30
-
const
- int FRAMEBUFFER = 0x8D40
-
const
- int FRAMEBUFFER_ATTACHMENT_OBJECT_NAME = 0x8CD1
-
const
- int FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE = 0x8CD0
-
const
- int FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE = 0x8CD3
-
const
- int FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL = 0x8CD2
-
const
- int FRAMEBUFFER_BINDING = 0x8CA6
-
const
- int FRAMEBUFFER_COMPLETE = 0x8CD5
-
const
- int FRAMEBUFFER_INCOMPLETE_ATTACHMENT = 0x8CD6
-
const
- int FRAMEBUFFER_INCOMPLETE_DIMENSIONS = 0x8CD9
-
const
- int FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT = 0x8CD7
-
const
- int FRAMEBUFFER_UNSUPPORTED = 0x8CDD
-
const
- int FRONT = 0x0404
-
const
- int FRONT_AND_BACK = 0x0408
-
const
- int FRONT_FACE = 0x0B46
-
const
- int FUNC_ADD = 0x8006
-
const
- int FUNC_REVERSE_SUBTRACT = 0x800B
-
const
- int FUNC_SUBTRACT = 0x800A
-
const
- int GENERATE_MIPMAP_HINT = 0x8192
-
const
- int GEQUAL = 0x0206
-
const
- int GREATER = 0x0204
-
const
- int GREEN_BITS = 0x0D53
-
const
- int HIGH_FLOAT = 0x8DF2
-
const
- int HIGH_INT = 0x8DF5
-
const
- int IMPLEMENTATION_COLOR_READ_FORMAT = 0x8B9B
-
const
- int IMPLEMENTATION_COLOR_READ_TYPE = 0x8B9A
-
const
- int INCR = 0x1E02
-
const
- int INCR_WRAP = 0x8507
-
const
- int INT = 0x1404
-
const
- int INT_VEC2 = 0x8B53
-
const
- int INT_VEC3 = 0x8B54
-
const
- int INT_VEC4 = 0x8B55
-
const
- int INVALID_ENUM = 0x0500
-
const
- int INVALID_FRAMEBUFFER_OPERATION = 0x0506
-
const
- int INVALID_OPERATION = 0x0502
-
const
- int INVALID_VALUE = 0x0501
-
const
- int INVERT = 0x150A
-
const
- int KEEP = 0x1E00
-
const
- int LEQUAL = 0x0203
-
const
- int LESS = 0x0201
-
const
- int LINEAR = 0x2601
-
const
- int LINEAR_MIPMAP_LINEAR = 0x2703
-
const
- int LINEAR_MIPMAP_NEAREST = 0x2701
-
const
- int LINES = 0x0001
-
const
- int LINE_LOOP = 0x0002
-
const
- int LINE_STRIP = 0x0003
-
const
- int LINE_WIDTH = 0x0B21
-
const
- int LINK_STATUS = 0x8B82
-
const
- int LOW_FLOAT = 0x8DF0
-
const
- int LOW_INT = 0x8DF3
-
const
- int LUMINANCE = 0x1909
-
const
- int LUMINANCE_ALPHA = 0x190A
-
const
- int MAX_COMBINED_TEXTURE_IMAGE_UNITS = 0x8B4D
-
const
- int MAX_CUBE_MAP_TEXTURE_SIZE = 0x851C
-
const
- int MAX_FRAGMENT_UNIFORM_VECTORS = 0x8DFD
-
const
- int MAX_RENDERBUFFER_SIZE = 0x84E8
-
const
- int MAX_TEXTURE_IMAGE_UNITS = 0x8872
-
const
- int MAX_TEXTURE_SIZE = 0x0D33
-
const
- int MAX_VARYING_VECTORS = 0x8DFC
-
const
- int MAX_VERTEX_ATTRIBS = 0x8869
-
const
- int MAX_VERTEX_TEXTURE_IMAGE_UNITS = 0x8B4C
-
const
- int MAX_VERTEX_UNIFORM_VECTORS = 0x8DFB
-
const
- int MAX_VIEWPORT_DIMS = 0x0D3A
-
const
- int MEDIUM_FLOAT = 0x8DF1
-
const
- int MEDIUM_INT = 0x8DF4
-
const
- int MIRRORED_REPEAT = 0x8370
-
const
- int NEAREST = 0x2600
-
const
- int NEAREST_MIPMAP_LINEAR = 0x2702
-
const
- int NEAREST_MIPMAP_NEAREST = 0x2700
-
const
- int NEVER = 0x0200
-
const
- int NICEST = 0x1102
-
const
- int NONE = 0
-
const
- int NOTEQUAL = 0x0205
-
const
- int NO_ERROR = 0
-
const
- int ONE = 1
-
const
- int ONE_MINUS_CONSTANT_ALPHA = 0x8004
-
const
- int ONE_MINUS_CONSTANT_COLOR = 0x8002
-
const
- int ONE_MINUS_DST_ALPHA = 0x0305
-
const
- int ONE_MINUS_DST_COLOR = 0x0307
-
const
- int ONE_MINUS_SRC_ALPHA = 0x0303
-
const
- int ONE_MINUS_SRC_COLOR = 0x0301
-
const
- int OUT_OF_MEMORY = 0x0505
-
const
- int PACK_ALIGNMENT = 0x0D05
-
const
- int POINTS = 0x0000
-
const
- int POLYGON_OFFSET_FACTOR = 0x8038
-
const
- int POLYGON_OFFSET_FILL = 0x8037
-
const
- int POLYGON_OFFSET_UNITS = 0x2A00
-
const
- int RED_BITS = 0x0D52
-
const
- int RENDERBUFFER = 0x8D41
-
const
- int RENDERBUFFER_ALPHA_SIZE = 0x8D53
-
const
- int RENDERBUFFER_BINDING = 0x8CA7
-
const
- int RENDERBUFFER_BLUE_SIZE = 0x8D52
-
const
- int RENDERBUFFER_DEPTH_SIZE = 0x8D54
-
const
- int RENDERBUFFER_GREEN_SIZE = 0x8D51
-
const
- int RENDERBUFFER_HEIGHT = 0x8D43
-
const
- int RENDERBUFFER_INTERNAL_FORMAT = 0x8D44
-
const
- int RENDERBUFFER_RED_SIZE = 0x8D50
-
const
- int RENDERBUFFER_STENCIL_SIZE = 0x8D55
-
const
- int RENDERBUFFER_WIDTH = 0x8D42
-
const
- int RENDERER = 0x1F01
-
const
- int REPEAT = 0x2901
-
const
- int REPLACE = 0x1E01
-
const
- int RGB = 0x1907
-
const
- int RGB565 = 0x8D62
-
const
- int RGB5_A1 = 0x8057
-
const
- int RGBA = 0x1908
-
const
- int RGBA4 = 0x8056
-
const
- int SAMPLER_2D = 0x8B5E
-
const
- int SAMPLER_CUBE = 0x8B60
-
const
- int SAMPLES = 0x80A9
-
const
- int SAMPLE_ALPHA_TO_COVERAGE = 0x809E
-
const
- int SAMPLE_BUFFERS = 0x80A8
-
const
- int SAMPLE_COVERAGE = 0x80A0
-
const
- int SAMPLE_COVERAGE_INVERT = 0x80AB
-
const
- int SAMPLE_COVERAGE_VALUE = 0x80AA
-
const
- int SCISSOR_BOX = 0x0C10
-
const
- int SCISSOR_TEST = 0x0C11
-
const
- int SHADER_TYPE = 0x8B4F
-
const
- int SHADING_LANGUAGE_VERSION = 0x8B8C
-
const
- int SHORT = 0x1402
-
const
- int SRC_ALPHA = 0x0302
-
const
- int SRC_ALPHA_SATURATE = 0x0308
-
const
- int SRC_COLOR = 0x0300
-
const
- int STATIC_DRAW = 0x88E4
-
const
- int STENCIL_ATTACHMENT = 0x8D20
-
const
- int STENCIL_BACK_FAIL = 0x8801
-
const
- int STENCIL_BACK_FUNC = 0x8800
-
const
- int STENCIL_BACK_PASS_DEPTH_FAIL = 0x8802
-
const
- int STENCIL_BACK_PASS_DEPTH_PASS = 0x8803
-
const
- int STENCIL_BACK_REF = 0x8CA3
-
const
- int STENCIL_BACK_VALUE_MASK = 0x8CA4
-
const
- int STENCIL_BACK_WRITEMASK = 0x8CA5
-
const
- int STENCIL_BITS = 0x0D57
-
const
- int STENCIL_BUFFER_BIT = 0x00000400
-
const
- int STENCIL_CLEAR_VALUE = 0x0B91
-
const
- int STENCIL_FAIL = 0x0B94
-
const
- int STENCIL_FUNC = 0x0B92
-
const
- int STENCIL_INDEX = 0x1901
-
const
- int STENCIL_INDEX8 = 0x8D48
-
const
- int STENCIL_PASS_DEPTH_FAIL = 0x0B95
-
const
- int STENCIL_PASS_DEPTH_PASS = 0x0B96
-
const
- int STENCIL_REF = 0x0B97
-
const
- int STENCIL_TEST = 0x0B90
-
const
- int STENCIL_VALUE_MASK = 0x0B93
-
const
- int STENCIL_WRITEMASK = 0x0B98
-
const
- int STREAM_DRAW = 0x88E0
-
const
- int SUBPIXEL_BITS = 0x0D50
-
const
- int TEXTURE = 0x1702
-
const
- int TEXTURE0 = 0x84C0
-
const
- int TEXTURE1 = 0x84C1
-
const
- int TEXTURE10 = 0x84CA
-
const
- int TEXTURE11 = 0x84CB
-
const
- int TEXTURE12 = 0x84CC
-
const
- int TEXTURE13 = 0x84CD
-
const
- int TEXTURE14 = 0x84CE
-
const
- int TEXTURE15 = 0x84CF
-
const
- int TEXTURE16 = 0x84D0
-
const
- int TEXTURE17 = 0x84D1
-
const
- int TEXTURE18 = 0x84D2
-
const
- int TEXTURE19 = 0x84D3
-
const
- int TEXTURE2 = 0x84C2
-
const
- int TEXTURE20 = 0x84D4
-
const
- int TEXTURE21 = 0x84D5
-
const
- int TEXTURE22 = 0x84D6
-
const
- int TEXTURE23 = 0x84D7
-
const
- int TEXTURE24 = 0x84D8
-
const
- int TEXTURE25 = 0x84D9
-
const
- int TEXTURE26 = 0x84DA
-
const
- int TEXTURE27 = 0x84DB
-
const
- int TEXTURE28 = 0x84DC
-
const
- int TEXTURE29 = 0x84DD
-
const
- int TEXTURE3 = 0x84C3
-
const
- int TEXTURE30 = 0x84DE
-
const
- int TEXTURE31 = 0x84DF
-
const
- int TEXTURE4 = 0x84C4
-
const
- int TEXTURE5 = 0x84C5
-
const
- int TEXTURE6 = 0x84C6
-
const
- int TEXTURE7 = 0x84C7
-
const
- int TEXTURE8 = 0x84C8
-
const
- int TEXTURE9 = 0x84C9
-
const
- int TEXTURE_2D = 0x0DE1
-
const
- int TEXTURE_BINDING_2D = 0x8069
-
const
- int TEXTURE_BINDING_CUBE_MAP = 0x8514
-
const
- int TEXTURE_CUBE_MAP = 0x8513
-
const
- int TEXTURE_CUBE_MAP_NEGATIVE_X = 0x8516
-
const
- int TEXTURE_CUBE_MAP_NEGATIVE_Y = 0x8518
-
const
- int TEXTURE_CUBE_MAP_NEGATIVE_Z = 0x851A
-
const
- int TEXTURE_CUBE_MAP_POSITIVE_X = 0x8515
-
const
- int TEXTURE_CUBE_MAP_POSITIVE_Y = 0x8517
-
const
- int TEXTURE_CUBE_MAP_POSITIVE_Z = 0x8519
-
const
- int TEXTURE_MAG_FILTER = 0x2800
-
const
- int TEXTURE_MIN_FILTER = 0x2801
-
const
- int TEXTURE_WRAP_S = 0x2802
-
const
- int TEXTURE_WRAP_T = 0x2803
-
const
- int TRIANGLES = 0x0004
-
const
- int TRIANGLE_FAN = 0x0006
-
const
- int TRIANGLE_STRIP = 0x0005
-
const
- int UNPACK_ALIGNMENT = 0x0CF5
-
const
- int UNPACK_COLORSPACE_CONVERSION_WEBGL = 0x9243
-
const
- int UNPACK_FLIP_Y_WEBGL = 0x9240
-
const
- int UNPACK_PREMULTIPLY_ALPHA_WEBGL = 0x9241
-
const
- int UNSIGNED_BYTE = 0x1401
-
const
- int UNSIGNED_INT = 0x1405
-
const
- int UNSIGNED_SHORT = 0x1403
-
const
- int UNSIGNED_SHORT_4_4_4_4 = 0x8033
-
const
- int UNSIGNED_SHORT_5_5_5_1 = 0x8034
-
const
- int UNSIGNED_SHORT_5_6_5 = 0x8363
-
const
- int VALIDATE_STATUS = 0x8B83
-
const
- int VENDOR = 0x1F00
-
const
- int VERSION = 0x1F02
-
const
- int VERTEX_ATTRIB_ARRAY_BUFFER_BINDING = 0x889F
-
const
- int VERTEX_ATTRIB_ARRAY_ENABLED = 0x8622
-
const
- int VERTEX_ATTRIB_ARRAY_NORMALIZED = 0x886A
-
const
- int VERTEX_ATTRIB_ARRAY_POINTER = 0x8645
-
const
- int VERTEX_ATTRIB_ARRAY_SIZE = 0x8623
-
const
- int VERTEX_ATTRIB_ARRAY_STRIDE = 0x8624
-
const
- int VERTEX_ATTRIB_ARRAY_TYPE = 0x8625
-
const
- int VERTEX_SHADER = 0x8B31
-
const
- int VIEWPORT = 0x0BA2
-
const
- int ZERO = 0
-
const
Static Properties
Properties
- canvas → CanvasElement
-
read-only
- drawingBufferHeight → int
-
read-only
- drawingBufferWidth → int
-
read-only
Methods
-
activeTexture(
int texture) → void -
attachShader(
Program program, Shader shader) → void -
bindAttribLocation(
Program program, int index, String name) → void -
bindBuffer(
int target, Buffer buffer) → void -
bindFramebuffer(
int target, Framebuffer framebuffer) → void -
bindRenderbuffer(
int target, Renderbuffer renderbuffer) → void -
bindTexture(
int target, Texture texture) → void -
blendColor(
num red, num green, num blue, num alpha) → void -
blendEquation(
int mode) → void -
blendEquationSeparate(
int modeRGB, int modeAlpha) → void -
blendFunc(
int sfactor, int dfactor) → void -
blendFuncSeparate(
int srcRGB, int dstRGB, int srcAlpha, int dstAlpha) → void -
bufferByteData(
int target, ByteBuffer data, int usage) → void -
bufferData(
int target, data_OR_size, int usage) → void -
bufferDataTyped(
int target, TypedData data, int usage) → void -
bufferSubByteData(
int target, int offset, ByteBuffer data) → void -
bufferSubData(
int target, int offset, data) → void -
bufferSubDataTyped(
int target, int offset, TypedData data) → void -
checkFramebufferStatus(
int target) → int -
clear(
int mask) → void -
clearColor(
num red, num green, num blue, num alpha) → void -
clearDepth(
num depth) → void -
clearStencil(
int s) → void -
colorMask(
bool red, bool green, bool blue, bool alpha) → void -
compileShader(
Shader shader) → void -
compressedTexImage2D(
int target, int level, int internalformat, int width, int height, int border, TypedData data) → void -
compressedTexSubImage2D(
int target, int level, int xoffset, int yoffset, int width, int height, int format, TypedData data) → void -
copyTexImage2D(
int target, int level, int internalformat, int x, int y, int width, int height, int border) → void -
copyTexSubImage2D(
int target, int level, int xoffset, int yoffset, int x, int y, int width, int height) → void -
createBuffer(
) → Buffer -
createFramebuffer(
) → Framebuffer -
createProgram(
) → Program -
createRenderbuffer(
) → Renderbuffer -
createShader(
int type) → Shader -
createTexture(
) → Texture -
cullFace(
int mode) → void -
deleteBuffer(
Buffer buffer) → void -
deleteFramebuffer(
Framebuffer framebuffer) → void -
deleteProgram(
Program program) → void -
deleteRenderbuffer(
Renderbuffer renderbuffer) → void -
deleteShader(
Shader shader) → void -
deleteTexture(
Texture texture) → void -
depthFunc(
int func) → void -
depthMask(
bool flag) → void -
depthRange(
num zNear, num zFar) → void -
detachShader(
Program program, Shader shader) → void -
disable(
int cap) → void -
disableVertexAttribArray(
int index) → void -
drawArrays(
int mode, int first, int count) → void -
drawElements(
int mode, int count, int type, int offset) → void -
enable(
int cap) → void -
enableVertexAttribArray(
int index) → void -
finish(
) → void -
flush(
) → void -
framebufferRenderbuffer(
int target, int attachment, int renderbuffertarget, Renderbuffer renderbuffer) → void -
framebufferTexture2D(
int target, int attachment, int textarget, Texture texture, int level) → void -
frontFace(
int mode) → void -
generateMipmap(
int target) → void -
getActiveAttrib(
Program program, int index) → ActiveInfo -
getActiveUniform(
Program program, int index) → ActiveInfo -
getAttachedShaders(
Program program) → List<Shader> -
getAttribLocation(
Program program, String name) → int -
getBufferParameter(
int target, int pname) → Object -
getContextAttributes(
) → ContextAttributes -
getError(
) → int -
getExtension(
String name) → Object -
getFramebufferAttachmentParameter(
int target, int attachment, int pname) → Object -
getParameter(
int pname) → Object -
getProgramInfoLog(
Program program) → String -
getProgramParameter(
Program program, int pname) → Object -
getRenderbufferParameter(
int target, int pname) → Object -
getShaderInfoLog(
Shader shader) → String -
getShaderParameter(
Shader shader, int pname) → Object -
getShaderPrecisionFormat(
int shadertype, int precisiontype) → ShaderPrecisionFormat -
getShaderSource(
Shader shader) → String -
getSupportedExtensions(
) → List<String> -
getTexParameter(
int target, int pname) → Object -
getUniform(
Program program, UniformLocation location) → Object -
getUniformLocation(
Program program, String name) → UniformLocation -
getVertexAttrib(
int index, int pname) → Object -
getVertexAttribOffset(
int index, int pname) → int -
hint(
int target, int mode) → void -
isBuffer(
Buffer buffer) → bool -
isContextLost(
) → bool -
isEnabled(
int cap) → bool -
isFramebuffer(
Framebuffer framebuffer) → bool -
isProgram(
Program program) → bool -
isRenderbuffer(
Renderbuffer renderbuffer) → bool -
isShader(
Shader shader) → bool -
isTexture(
Texture texture) → bool -
lineWidth(
num width) → void -
linkProgram(
Program program) → void -
pixelStorei(
int pname, int param) → void -
polygonOffset(
num factor, num units) → void -
readPixels(
int x, int y, int width, int height, int format, int type, TypedData pixels) → void -
renderbufferStorage(
int target, int internalformat, int width, int height) → void -
sampleCoverage(
num value, bool invert) → void -
scissor(
int x, int y, int width, int height) → void -
shaderSource(
Shader shader, String string) → void -
stencilFunc(
int func, int ref, int mask) → void -
stencilFuncSeparate(
int face, int func, int ref, int mask) → void -
stencilMask(
int mask) → void -
stencilMaskSeparate(
int face, int mask) → void -
stencilOp(
int fail, int zfail, int zpass) → void -
stencilOpSeparate(
int face, int fail, int zfail, int zpass) → void -
texImage2D(
int target, int level, int internalformat, int format_OR_width, int height_OR_type, border_OR_canvas_OR_image_OR_pixels_OR_video, [int format, int type, TypedData pixels]) → void -
texImage2DCanvas(
int target, int level, int internalformat, int format, int type, CanvasElement canvas) → void -
texImage2DImage(
int target, int level, int internalformat, int format, int type, ImageElement image) → void -
texImage2DImageData(
int target, int level, int internalformat, int format, int type, ImageData pixels) → void -
texImage2DTyped(
int targetTexture, int levelOfDetail, int internalFormat, int width, int height, int border, int format, int type, TypedData data) → void -
Sets the currently bound texture to
data
. -
texImage2DUntyped(
int targetTexture, int levelOfDetail, int internalFormat, int format, int type, data) → void -
Sets the currently bound texture to
data
.… -
texImage2DVideo(
int target, int level, int internalformat, int format, int type, VideoElement video) → void -
texParameterf(
int target, int pname, num param) → void -
texParameteri(
int target, int pname, int param) → void -
texSubImage2D(
int target, int level, int xoffset, int yoffset, int format_OR_width, int height_OR_type, canvas_OR_format_OR_image_OR_pixels_OR_video, [int type, TypedData pixels]) → void -
texSubImage2DCanvas(
int target, int level, int xoffset, int yoffset, int format, int type, CanvasElement canvas) → void -
texSubImage2DImage(
int target, int level, int xoffset, int yoffset, int format, int type, ImageElement image) → void -
texSubImage2DImageData(
int target, int level, int xoffset, int yoffset, int format, int type, ImageData pixels) → void -
texSubImage2DTyped(
int targetTexture, int levelOfDetail, int xOffset, int yOffset, int width, int height, int format, int type, TypedData data) → void -
Updates a sub-rectangle of the currently bound texture to
data
. -
texSubImage2DUntyped(
int targetTexture, int levelOfDetail, int xOffset, int yOffset, int format, int type, data) → void -
Updates a sub-rectangle of the currently bound texture to
data
.… -
texSubImage2DVideo(
int target, int level, int xoffset, int yoffset, int format, int type, VideoElement video) → void -
uniform1f(
UniformLocation location, num x) → void -
uniform1fv(
UniformLocation location, Float32List v) → void -
uniform1i(
UniformLocation location, int x) → void -
uniform1iv(
UniformLocation location, Int32List v) → void -
uniform2f(
UniformLocation location, num x, num y) → void -
uniform2fv(
UniformLocation location, Float32List v) → void -
uniform2i(
UniformLocation location, int x, int y) → void -
uniform2iv(
UniformLocation location, Int32List v) → void -
uniform3f(
UniformLocation location, num x, num y, num z) → void -
uniform3fv(
UniformLocation location, Float32List v) → void -
uniform3i(
UniformLocation location, int x, int y, int z) → void -
uniform3iv(
UniformLocation location, Int32List v) → void -
uniform4f(
UniformLocation location, num x, num y, num z, num w) → void -
uniform4fv(
UniformLocation location, Float32List v) → void -
uniform4i(
UniformLocation location, int x, int y, int z, int w) → void -
uniform4iv(
UniformLocation location, Int32List v) → void -
uniformMatrix2fv(
UniformLocation location, bool transpose, Float32List array) → void -
uniformMatrix3fv(
UniformLocation location, bool transpose, Float32List array) → void -
uniformMatrix4fv(
UniformLocation location, bool transpose, Float32List array) → void -
useProgram(
Program program) → void -
validateProgram(
Program program) → void -
vertexAttrib1f(
int indx, num x) → void -
vertexAttrib1fv(
int indx, Float32List values) → void -
vertexAttrib2f(
int indx, num x, num y) → void -
vertexAttrib2fv(
int indx, Float32List values) → void -
vertexAttrib3f(
int indx, num x, num y, num z) → void -
vertexAttrib3fv(
int indx, Float32List values) → void -
vertexAttrib4f(
int indx, num x, num y, num z, num w) → void -
vertexAttrib4fv(
int indx, Float32List values) → void -
vertexAttribPointer(
int indx, int size, int type, bool normalized, int stride, int offset) → void -
viewport(
int x, int y, int width, int height) → void