)
Sets the currently bound texture to data
.
Source
/**
* Sets the currently bound texture to [data].
*/
void texImage2DTyped(int targetTexture, int levelOfDetail, int internalFormat,
int width, int height, int border, int format, int type, TypedData data) {
texImage2D(targetTexture, levelOfDetail, internalFormat,
width, height, border, format, type, data);
}