void texSubImage2DUntyped(
int targetTexture,
int levelOfDetail,
int xOffset,
int yOffset,
int format,
int type,
data
)

Updates a sub-rectangle of the currently bound texture to data.

data can be either an ImageElement, a CanvasElement, a VideoElement, or an ImageData object.

To use texSubImage2d with a TypedData object, use texSubImage2dTyped.

Source

/**
 * Updates a sub-rectangle of the currently bound texture to [data].
 *
 * [data] can be either an [ImageElement], a
 * [CanvasElement], a [VideoElement], or an [ImageData] object.
 *
 * To use [texSubImage2d] with a TypedData object, use [texSubImage2dTyped].
 *
 */
void texSubImage2DUntyped(int targetTexture, int levelOfDetail,
    int xOffset, int yOffset, int format, int type, data) {
  texSubImage2D(targetTexture, levelOfDetail, xOffset, yOffset,
      format, type, data);
}