)
Updates a sub-rectangle of the currently bound texture to data
.
data
can be either an ImageElement, a
CanvasElement, a VideoElement, or an ImageData object.
To use texSubImage2d
with a TypedData object, use texSubImage2dTyped
.
Source
/**
* Updates a sub-rectangle of the currently bound texture to [data].
*
* [data] can be either an [ImageElement], a
* [CanvasElement], a [VideoElement], or an [ImageData] object.
*
* To use [texSubImage2d] with a TypedData object, use [texSubImage2dTyped].
*
*/
void texSubImage2DUntyped(int targetTexture, int levelOfDetail,
int xOffset, int yOffset, int format, int type, data) {
texSubImage2D(targetTexture, levelOfDetail, xOffset, yOffset,
format, type, data);
}