void addPath(Path2D path, [Matrix transform])

Source

void addPath(Path2D path, [Matrix transform]) {
  if (transform != null) {
    _blink.BlinkPath2D.instance.addPath_Callback_2_(this, path, transform);
    return;
  }
  _blink.BlinkPath2D.instance.addPath_Callback_1_(this, path);
  return;
}