Source
void collapse([bool toStart]) {
if (toStart != null) {
_blink.BlinkRange.instance.collapse_Callback_1_(this, toStart);
return;
}
_blink.BlinkRange.instance.collapse_Callback_0_(this);
return;
}
void collapse([bool toStart]) {
if (toStart != null) {
_blink.BlinkRange.instance.collapse_Callback_1_(this, toStart);
return;
}
_blink.BlinkRange.instance.collapse_Callback_0_(this);
return;
}