1. DomName('WebGLRenderingContext.bindTexture')
  2. DocsEditable()
void bindTexture(int target, Texture texture)

Source

@DomName('WebGLRenderingContext.bindTexture')
@DocsEditable()
void bindTexture(int target, Texture texture) => _blink.BlinkWebGLRenderingContext.instance.bindTexture_Callback_2_(this, target, texture);