1. DomName('WebGLRenderingContext.deleteShader')
  2. DocsEditable()
void deleteShader(Shader shader)

Source

@DomName('WebGLRenderingContext.deleteShader')
@DocsEditable()
void deleteShader(Shader shader) => _blink.BlinkWebGLRenderingContext.instance.deleteShader_Callback_1_(this, shader);