- DomName('WebGLRenderingContext.getAttachedShaders')
- DocsEditable()
Source
@DomName('WebGLRenderingContext.getAttachedShaders')
@DocsEditable()
List<Shader> getAttachedShaders(Program program) => _blink.BlinkWebGLRenderingContext.instance.getAttachedShaders_Callback_1_(this, program);