1. DomName('WebGLRenderingContext.getAttachedShaders')
  2. DocsEditable()
List<Shader> getAttachedShaders(Program program)

Source

@DomName('WebGLRenderingContext.getAttachedShaders')
@DocsEditable()
List<Shader> getAttachedShaders(Program program) => _blink.BlinkWebGLRenderingContext.instance.getAttachedShaders_Callback_1_(this, program);