1. DomName('WebGLRenderingContext.polygonOffset')
  2. DocsEditable()
void polygonOffset(num factor, num units)

Source

@DomName('WebGLRenderingContext.polygonOffset')
@DocsEditable()
void polygonOffset(num factor, num units) => _blink.BlinkWebGLRenderingContext.instance.polygonOffset_Callback_2_(this, factor, units);