1. DomName('WebGLRenderingContext.uniform1i')
  2. DocsEditable()
void uniform1i(UniformLocation location, int x)

Source

@DomName('WebGLRenderingContext.uniform1i')
@DocsEditable()
void uniform1i(UniformLocation location, int x) => _blink.BlinkWebGLRenderingContext.instance.uniform1i_Callback_2_(this, location, x);