- DomName('WebGL2RenderingContext.activeTexture')
- DocsEditable()
- Experimental()
Source
@DomName('WebGL2RenderingContext.activeTexture')
@DocsEditable()
@Experimental() // untriaged
void activeTexture(int texture) => _blink.BlinkWebGL2RenderingContext.instance.activeTexture_Callback_1_(this, texture);