- DomName('WebGL2RenderingContext.bindBuffer')
- DocsEditable()
- Experimental()
Source
@DomName('WebGL2RenderingContext.bindBuffer')
@DocsEditable()
@Experimental() // untriaged
void bindBuffer(int target, Buffer buffer) => _blink.BlinkWebGL2RenderingContext.instance.bindBuffer_Callback_2_(this, target, buffer);