- DomName('WebGL2RenderingContext.bindVertexArray')
- DocsEditable()
- Experimental()
Source
@DomName('WebGL2RenderingContext.bindVertexArray')
@DocsEditable()
@Experimental() // untriaged
void bindVertexArray(VertexArrayObject vertexArray) => _blink.BlinkWebGL2RenderingContext.instance.bindVertexArray_Callback_1_(this, vertexArray);