- DomName('WebGL2RenderingContext.blendEquation')
- DocsEditable()
- Experimental()
Source
@DomName('WebGL2RenderingContext.blendEquation')
@DocsEditable()
@Experimental() // untriaged
void blendEquation(int mode) => _blink.BlinkWebGL2RenderingContext.instance.blendEquation_Callback_1_(this, mode);