- DomName('WebGL2RenderingContext.blendEquationSeparate')
- DocsEditable()
- Experimental()
Source
@DomName('WebGL2RenderingContext.blendEquationSeparate')
@DocsEditable()
@Experimental() // untriaged
void blendEquationSeparate(int modeRGB, int modeAlpha) => _blink.BlinkWebGL2RenderingContext.instance.blendEquationSeparate_Callback_2_(this, modeRGB, modeAlpha);