- DomName('WebGL2RenderingContext.checkFramebufferStatus')
- DocsEditable()
- Experimental()
Source
@DomName('WebGL2RenderingContext.checkFramebufferStatus')
@DocsEditable()
@Experimental() // untriaged
int checkFramebufferStatus(int target) => _blink.BlinkWebGL2RenderingContext.instance.checkFramebufferStatus_Callback_1_(this, target);