1. DomName('WebGL2RenderingContext.compressedTexSubImage3D')
  2. DocsEditable()
  3. Experimental()
void compressedTexSubImage3D(int target, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int format, TypedData data)

Source

@DomName('WebGL2RenderingContext.compressedTexSubImage3D')
@DocsEditable()
@Experimental() // untriaged
void compressedTexSubImage3D(int target, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int format, TypedData data) => _blink.BlinkWebGL2RenderingContext.instance.compressedTexSubImage3D_Callback_10_(this, target, level, xoffset, yoffset, zoffset, width, height, depth, format, data);