- DomName('WebGL2RenderingContext.createTexture')
- DocsEditable()
- Experimental()
Source
@DomName('WebGL2RenderingContext.createTexture')
@DocsEditable()
@Experimental() // untriaged
Texture createTexture() => _blink.BlinkWebGL2RenderingContext.instance.createTexture_Callback_0_(this);