1. DomName('WebGL2RenderingContext.deleteBuffer')
  2. DocsEditable()
  3. Experimental()
void deleteBuffer(Buffer buffer)

Source

@DomName('WebGL2RenderingContext.deleteBuffer')
@DocsEditable()
@Experimental() // untriaged
void deleteBuffer(Buffer buffer) => _blink.BlinkWebGL2RenderingContext.instance.deleteBuffer_Callback_1_(this, buffer);