- DomName('WebGL2RenderingContext.deleteShader')
- DocsEditable()
- Experimental()
Source
@DomName('WebGL2RenderingContext.deleteShader')
@DocsEditable()
@Experimental() // untriaged
void deleteShader(Shader shader) => _blink.BlinkWebGL2RenderingContext.instance.deleteShader_Callback_1_(this, shader);