1. DomName('WebGL2RenderingContext.deleteVertexArray')
  2. DocsEditable()
  3. Experimental()
void deleteVertexArray(VertexArrayObject vertexArray)

Source

@DomName('WebGL2RenderingContext.deleteVertexArray')
@DocsEditable()
@Experimental() // untriaged
void deleteVertexArray(VertexArrayObject vertexArray) => _blink.BlinkWebGL2RenderingContext.instance.deleteVertexArray_Callback_1_(this, vertexArray);