1. DomName('WebGL2RenderingContext.depthRange')
  2. DocsEditable()
  3. Experimental()
void depthRange(num zNear, num zFar)

Source

@DomName('WebGL2RenderingContext.depthRange')
@DocsEditable()
@Experimental() // untriaged
void depthRange(num zNear, num zFar) => _blink.BlinkWebGL2RenderingContext.instance.depthRange_Callback_2_(this, zNear, zFar);