- DomName('WebGL2RenderingContext.fenceSync')
- DocsEditable()
- Experimental()
Source
@DomName('WebGL2RenderingContext.fenceSync')
@DocsEditable()
@Experimental() // untriaged
Sync fenceSync(int condition, int flags) => _blink.BlinkWebGL2RenderingContext.instance.fenceSync_Callback_2_(this, condition, flags);