- DomName('WebGL2RenderingContext.getActiveUniform')
- DocsEditable()
- Experimental()
Source
@DomName('WebGL2RenderingContext.getActiveUniform')
@DocsEditable()
@Experimental() // untriaged
ActiveInfo getActiveUniform(Program program, int index) => _blink.BlinkWebGL2RenderingContext.instance.getActiveUniform_Callback_2_(this, program, index);