1. DomName('WebGL2RenderingContext.getActiveUniforms')
  2. DocsEditable()
  3. Experimental()
List<int> getActiveUniforms(Program program, List<int> uniformIndices, int pname)

Source

@DomName('WebGL2RenderingContext.getActiveUniforms')
@DocsEditable()
@Experimental() // untriaged
List<int> getActiveUniforms(Program program, List<int> uniformIndices, int pname) => _blink.BlinkWebGL2RenderingContext.instance.getActiveUniforms_Callback_3_(this, program, uniformIndices, pname);