- DomName('WebGL2RenderingContext.getActiveUniforms')
- DocsEditable()
- Experimental()
Source
@DomName('WebGL2RenderingContext.getActiveUniforms')
@DocsEditable()
@Experimental() // untriaged
List<int> getActiveUniforms(Program program, List<int> uniformIndices, int pname) => _blink.BlinkWebGL2RenderingContext.instance.getActiveUniforms_Callback_3_(this, program, uniformIndices, pname);