- DomName('WebGL2RenderingContext.getShaderParameter')
- DocsEditable()
- Experimental()
Source
@DomName('WebGL2RenderingContext.getShaderParameter')
@DocsEditable()
@Experimental() // untriaged
Object getShaderParameter(Shader shader, int pname) => (_blink.BlinkWebGL2RenderingContext.instance.getShaderParameter_Callback_2_(this, shader, pname));