- DomName('WebGL2RenderingContext.getUniformBlockIndex')
- DocsEditable()
- Experimental()
Source
@DomName('WebGL2RenderingContext.getUniformBlockIndex')
@DocsEditable()
@Experimental() // untriaged
int getUniformBlockIndex(Program program, String uniformBlockName) => _blink.BlinkWebGL2RenderingContext.instance.getUniformBlockIndex_Callback_2_(this, program, uniformBlockName);