- DomName('WebGL2RenderingContext.getUniformLocation')
- DocsEditable()
- Experimental()
Source
@DomName('WebGL2RenderingContext.getUniformLocation')
@DocsEditable()
@Experimental() // untriaged
UniformLocation getUniformLocation(Program program, String name) => _blink.BlinkWebGL2RenderingContext.instance.getUniformLocation_Callback_2_(this, program, name);