1. DomName('WebGL2RenderingContext.invalidateFramebuffer')
  2. DocsEditable()
  3. Experimental()
void invalidateFramebuffer(int target, List<int> attachments)

Source

@DomName('WebGL2RenderingContext.invalidateFramebuffer')
@DocsEditable()
@Experimental() // untriaged
void invalidateFramebuffer(int target, List<int> attachments) => _blink.BlinkWebGL2RenderingContext.instance.invalidateFramebuffer_Callback_2_(this, target, attachments);